Milica is an interaction designer with more than 10 years of experience in designing, developing and managing large-scale software projects. She is the prettiest part of Studio At Warp Speed, a small design agency that she runs with her husband. As a former developer, manager, Scrum master and lecturer, she has broad interest in all aspects of product design and effectively uses her previous knowledge today.
Get Your Hands Dirty
Enough theory. In this talk, we’ll show you how a design process can look like by going through a real-world case study.